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The game was developed in collaboration between A21, The University of Kent’s Centre for Child Protection, ECPAT International, Playerthree Games and the University of Stirling.
‘May and Bay’, are digital preventative education simulations designed to promote child safeguarding and sensitively tackle online child sexual exploitation and abuse (OCSEA), and child trafficking in Thailand, Cambodia, and around the world.
Available in 4 languages.
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EVAC Facilitator Training Registration
To register your interest for training to facilitate the EVAC game, please fill out the form below.
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You're Registered!
Thank you for registering your interest in the May and Bay EVAC game. We are grateful for your passion for helping prevent human trafficking.
Before you are able to access the game, you must go through the May and Bay EVAC game facilitator training.
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The EVAC game enables children and young people to ‘practice’ digital safety in a safe space through the characters of May and Bay, developing skills in digital literacy, resilience, and critical analysis. As well as incorporating digital education opportunities for children and young people in or outside of the school context. Encouraging children and young people to be agents of their own change, using their own critical analysis and decision-making skills to navigate real-life scenarios.
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PROGRAM CONTENT
The EVAC game consists of two games:
May, which has six scenes, and Bay, which has five scenes.
May's Story:
1. The opportunity: Meet Mary and her friends - is everyone who they seem?
2. Safe Places? Visit May’s community and spot safe and unsafe places
3. Unsafe Places: may meets with a stranger - what are the dangers?
4. Aftermath: the secret camera: See the real consequences of May’s trip to the studio
5. Truster and Safe Adults: May tells her mum what has happened and they ask for help
6. Consequences: Safe places and people (or support) for May
Bay's Story:
1. Unsafe people: Is Bay safe online?
2. The Market: Staying safe in your community
3. Crossing the line: safe and unsafe border crossings
4. Chalinas House: ‘Tick tock, Tick tock’
5. Back at the Gaming Cafe: Unsafe people
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QUICK FACTS
Facilitator Requirements:
Target Group:
Participants: children and young people ages 8-14
Facilitators: trained and licenced facilitators - primary, secondary and high school teachers, social workers, guidance counsellors, and community leaders, faith-based leaders, NGO workers
Format/Delivery Method:
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FEATURED GAME ELEMENTS:
Below are a few of the featured game elements and a brief description:
AVAILABLE LANGUAGES:
This program is currently available in English for the following countries:
English, Thai, Khmer, and French
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