EVAC Game

"May and Bay"

Confirmation Content

EVAC Overview

EVAC

   

Confirmation Content

     

‘May and Bay’ is an age-appropriate, child-centred, and play-based preventative education game, funded by an End Violence Against Children (“EVAC”) grant.

The game was developed in collaboration between A21, The University of Kent’s Centre for Child Protection, ECPAT International, Playerthree Games and the University of Stirling.

‘May and Bay’, are digital preventative education simulations designed to promote child safeguarding and sensitively tackle online child sexual exploitation and abuse (OCSEA), and child trafficking in Thailand, Cambodia, and around the world.

Available in 4 languages.

     

Confirmation Content

EVAC Facilitator Training Registration

To register your interest for training to facilitate the EVAC game, please fill out the form below.

 

Confirmation Content

 

 

You're Registered!

Thank you for registering your interest in the May and Bay EVAC game. We are grateful for your passion for helping prevent human trafficking.

Before you are able to access the game, you must go through the May and Bay EVAC game facilitator training.
  

 

About the Game
   

These preventative education simulations use interactive, immersive and child-friendly methods, including games and mock social media platforms. It allows children to work through choices online and the environmental constraints they face, with the lead characters, May (aged 11) and Bay (aged 13), making ‘risky’ and ‘safe’ choices in relation to aspects of their social and digital environments.

The EVAC game enables children and young people to ‘practice’ digital safety in a safe space through the characters of May and Bay, developing skills in digital literacy, resilience, and critical analysis. As well as incorporating digital education opportunities for children and young people in or outside of the school context. Encouraging children and young people to be agents of their own change, using their own critical analysis and decision-making skills to navigate real-life scenarios.

This is a facilitated game, which means that, to run it with the children you work with, you need facilitator training to access it. For child safeguarding reasons, children are not allowed to play the game unsupervised.
   

     

Confirmation Content

About The Game (Cont'd.)

The EVAC game enables children and young people to ‘practice’ digital safety in a safe space through the characters of May and Bay, developing skills in digital literacy, resilience, and critical analysis. As well as incorporating digital education opportunities for children and young people in or outside of the school context. Encouraging children and young people to be agents of their own change, using their own critical analysis and decision-making skills to navigate real-life scenarios.

     

Confirmation Content

    

PROGRAM CONTENT

The EVAC game consists of two games:
May, which has six scenes, and Bay, which has five scenes.

 

May's Story:

1. The opportunity: Meet Mary and her friends - is everyone who they seem?
2. Safe Places? Visit May’s community and spot safe and unsafe places
3. Unsafe Places: may meets with a stranger - what are the dangers?
4. Aftermath: the secret camera: See the real consequences of May’s trip to the studio
5. Truster and Safe Adults: May tells her mum what has happened and they ask for help
6. Consequences: Safe places and people (or support) for May

 

Bay's Story:

1. Unsafe people: Is Bay safe online?
2. The Market: Staying safe in your community
3. Crossing the line: safe and unsafe border crossings
4. Chalinas House: ‘Tick tock, Tick tock’
5. Back at the Gaming Cafe: Unsafe people

   

   

   

   

   

   

   

   

   

Confirmation Content

    

QUICK FACTS


Facilitator Requirements:

  • You are currently working with children
  • You are able to provide your employer/organization’s name
  • Your employer has a child protection system in place to support this

 

Target Group:

Participants: children and young people ages 8-14

Facilitators: trained and licenced facilitators - primary, secondary and high school teachers, social workers, guidance counsellors, and community leaders, faith-based leaders, NGO workers

   

EVAC

 

Format/Delivery Method:

  • Two games (May and Bay) with multiple scenes in each. These can be facilitated in order or individually.
  • Flexible and can be tailored according to the needs of the facilitators and participants. Each scene is approximately 10-20 minutes (totaling 1-2 hours per game).
    • We encourage facilitators to work through each scene and related reflection and discussion.
  • Designed to be delivered in any sized group.
    • The preferred way to facilitate the game is in smaller groups of children, as this encourages more discussion and enables all of the children to be involved in the process
    • groups of 2 or 4-6 children, with access to a computer.
  • Each Game can be adapted to suit the context of your audience and the length of your class period (e.g., in a classroom setting, community program, religious group, foster care home, youth center).

   

Confirmation Content

EVAC 1
EVAC 1
EVAC 1
EVAC 1
EVAC 1
EVAC 1
   
EVAC 1
   
EVAC 1

Confirmation Content

    

FEATURED GAME ELEMENTS:

Below are a few of the featured game elements and a brief description:
    

  • Interactive social media thread: Throughout both games the children are able to view the social media threads of different characters, to see what conversations may be going on privately. They are then asked questions based of the information they can see, often asking what they would do in the same situation.

  • Body weather map: This activity is designed to have the children to use weather emojis to show how they would feel in May's situation. There are no right or wrong answers in this activity, it is simply designed to have the children reflect on their own emotions/ feelings.

  • Safety plan: This is an activity in which the children complete a safety plan for the characters, using the situations in the scenario. This encourages the children to think about what they would do before, during and after different situations.
  • Interactive map: These maps highlight key locations in the community and associated risks. The children use a ‘riskometer’ to drag and drop rocks into the associated risks for each area/ question.

  • Safe Circle: This activity the children choose from the images displayed who they think the trusted adults are in May’s life. They then drag and drop the images onto the hand to create her ‘safe circle’.

  • Safe/ Unsafe migration game: This game encourages the children to think about what words (on the rocks) associate with safe and unsafe migration.

   


 

AVAILABLE LANGUAGES:

This program is currently available in English for the following countries:
English, Thai, Khmer, and French
 

Get Trained

   

Confirmation Content